
Revitalisation of the Chotěšov Monastery
The authors created a unique digital tour route in the partially revitalized Chotěšov Premonstratensian Monastery in the Pilsen region. This made it possible to officially open the building, which would otherwise have remained closed to the public. The overarching concept of the whole project is access to information in digital space, which primarily serves for the presentation and promotion of this monument. The form of the outputs responds to the current efforts of European institutions for digital transformation in the cultural heritage domain with the aim of protecting cultural values and promoting education for all of society.
The uniqueness of the realisation lies in its digitized form, which is rarely used in this type of monument in the Czech Republic. The contract research also included the creation of a custom application reflecting the requirements of the project. Thanks to the digital guide, the space remains visually and physically intact, respects the genius loci of the site and at the same time provides visitors with a rich interactive experience. The digital representation of each space is the result of collaboration between artists, designers and programmers, which draws on written historical sources, period photographs and interviews with local residents and is supported by a study of the surviving architectural and stylistic morphology.
The sightseeing route is accompanied by text and QR codes in three languages (Czech, English and German), which increases the attractiveness for foreign visitors in the long term.
Realisation team from FDA: MgA. Jan Morávek, MgA. Lukáš Kellner, and students of the Multimedia Studio
Municipality of Chotěšov, Czech Republic
2020
Valeč – Braunarium and Multimedia Mapping Series
In 2020, a new permanent exhibition was established at the Valeč State Chateau, presenting original Baroque sculptures by Matthias Bernard Braun. The collection is installed in the former smithy and is brought to life through atmospheric lighting and sound design, creating an immersive and almost theatrical experience. The project was realised in collaboration with lecturers and students of the Ladislav Sutnar Faculty of Design and Art.
Visitors come face to face with mythological and allegorical figures – they can look into the eyes of Medusa, feel the intoxication of Dionysian revelry, or witness the tragic tale of Persephone. The interior scenography enhances the symbolic depth of each piece – such as Aphrodite and Ares bathed in dramatic red light. The sculptures are thoughtfully arranged to evoke both their original meaning and a contemporary interpretation.
A particular highlight is the only secular figure in the exhibition – the monumental statue of Count Sporck. Its presence in the confined space of the smithy, without any visible signs of disassembly, adds an air of mystery and awe.
As the project’s culmination, a video mapping projection was presented on the chateau façade, expanding the narrative with a vibrant visual language. The multimedia experience extended beyond the interior, linking history with present-day expression. The Braunarium series also included public events such as Castle & Chateau Night, Baroque Days in Valeč, and a collaboration with the contemporary music festival Funny Moon, where Baroque motifs were fused with live electronic music in a striking audiovisual installation beside the sculpture exhibition.
Project authors:
Jan Morávek, Jakub Nosek and students of Multimedia – video mapping
Jana Potiron – interior scenography for the sculptures of M. B. Braun
Ondřej Líbal – musical component for the multimedia presentation
2020
Planeta Kampus
Planeta Kampus (Czech for "Planet Campus") is a collaborative project by students of the Environmental Design for Architecture Studio. It explores new approaches to interdisciplinary pratcice in symbiosis with other organisms. The project unfolds on two levels: a fictional narrative set on the campus of the University of West Bohemia, where natural processes intensify and begin to spread beyond the university’s borders – conveyed through written text and a computer game; and environmental design, in which the authors collaborate with living mould organisms to design 3D artefacts, resulting in both a physical model and digitally generated objects.
The project serves as a means of conceptualising and manifesting a new relationship with nature, one that the studio continuously explores. Its research character is expressed through a multi-layered structure and several parallel processes. Planeta Kampus offers an alternative vision of environmental design, where humans and nature exist in mutual synergy.
It is also a collective vision that challenges traditional perceptions of the world. It disrupts the human order through expansive mycelial networks, deconstructs the human self, and opens up the possibility of exploring new forms of subjectivity. It invites us to set aside the ego, connect with other living beings, and become part of a complex natural system.
The work reflects a post-anthropocentric approach to the environment and integrates architecture, audiovisual media, design, and graphic design within an interdisciplinary framework. The project resulted in the publication of the academic book Planeta Kampus in 2025.
Authors: Denisa Půbalová, Vojtěch Liebl, Jonáš Jagerčík, Tomáš Potůček, Michaela Tomášková, Jakub Nosek
2022
NEXUS
Nexus is an interactive light installation situated at the intersection of art, engineering, and cybernetics. It employs laser modules whose beams, guided by a precisely calibrated system, converge into a single point – a visual metaphor for collective defensive responses to aerial threats. The installation draws on principles of systems theory and is partly inspired by Arthur C. Clarke’s short story A Slight Case of Sunstroke.
The project was developed as a solo interdisciplinary research effort, and its technical implementation includes, for example, the design and fabrication of components using 3D printing, the development of custom algorithms for real-time object tracking, and the implementation of PID control for dynamic targeting. The work serves as an experimental platform for exploring the interaction between mechanical motion, light, and human perception.
Nexus exemplifies the application of engineering methodologies within artistic practice, offering novel insights into the potential of automation, precision optics, and responsive design in a cultural context. The project contributes to the evolving research landscape at the nexus of art and technology.
Author: Michal Pustějovský
2023
ARS FOR NONS
Ars for Nons is an international art-based research project exploring how art can be created for non-human entities — the so-called Nons. Designed specifically for Ars Electronica, the interactive installation targets smartphones which become its direct participants. Each device inhabits its own white cube and interacts with a sensory environment of sound, vibration, and imagery. Meanwhile, their human companions wait — prompted to reconsider their relationship to both technology and art.
The project intertwines art, science, and technology within a broader research framework featuring contributions by Anna Tsing, Matthew Fuller, and Rébecca Kleinberger. The accompanying Ars for Nons Magazine reflects the results through essays on non-human perception, aesthetics, and interspecies communication.
The installation was selected in the Open Call by LIT Linz Institute of Technology + Ars Electronica and supported by the Austrian Federal Ministry of Education, Science and Research. The project was also presented at the Vasulka Kitchen colloquium in Brno.
Authors:
Denisa Půbalová – University of West Bohemia in Pilsen
Lea Luka Sikau – Cambridge University
Michael Artner – Johannes Kepler University
Julia Wurm – Johannes Kepler University
2022
VIDEOMAPPING – The city of BLOVICE
This video mapping sequence was created for a public presentation of the town of Blovice, projected onto the façade of the local town hall. The aim was to visually interpret the town's historical development — from the earliest records of settlement to the founding of Czechoslovakia, whose national flag was designed by a native of Blovice.
Following consultations with local historians and the town museum archive, the narrative incorporated key events, figures, and milestones that shaped both national and local identity. Authors of the concept, script, and direction — Jan Morávek and Lukáš Kellner — crafted a storyline using visual symbolism and integrating the architectural features of the building itself.
Each scene was enriched by dynamic editing, light effects, and a carefully composed soundtrack. The projection attracted significant public interest, with an estimated audience of around 700 visitors.
Authors:
MgA. Lukáš Kellner – lead producer, concept, script, art supervision
MgA. Jan Morávek – script, production manager, art supervision
2022
Valeč – St. Wolfgang’s Church
In 2021, the former Hubert Hall of Valeč Castle became home to a remarkable exhibition of late Gothic frescoes from the now-vanished St. Wolfgang’s Church in Doupov. Painted in 1513 and saved just before the demolition of the church during the establishment of the Hradiště military training area, the frescoes are now presented in a sensitive multimedia installation with light and sound.
Visitors can choose from several audiovisual scenes, which enhance the atmosphere and bring them closer to the original context of the frescoes. The exhibition features a Passion cycle, depictions of saints, and a monumental fresco of St Christopher carrying Christ. The display was created in collaboration with the Multimedia Studio of the Ladislav Sutnar Faculty of Design and Art, University of West Bohemia.
Authors: MgA. Jan Morávek, BcA. Anne-Marie Rohanová, Jakub Nosek, Julie Tampierová
2021
Crystallization. Erosion. Sedimentation. Metamorphism. Melting
The installation draws from planetary geological processes that shape and transform rocks over millions of years. Crystallization, erosion, sedimentation, metamorphism, and melting are visualized here as part of deep, more-than-human time. Using meteorological data that update in near real time, digital rock formations and landscapes are generated, responding to the current state of the Earth’s atmosphere.
The project integrates scientific data with philosophical reflection. It is inspired by Karen Barad’s concept of intra-action, Anna Tsing’s polyphonic assemblages, and Lukáš Likavčan’s vision of the Earth-without-us. The circular projection invites viewers to step inside and experience planetary change from a non-human perspective, beyond the boundaries of linear time.
The installation was created as a semester project in the Interaction Design Studio at Ladislav Sutnar Faculty of Design and Art. Visuals were programmed in TouchDesigner using data from NASA APIs, GIBS Imagery, and OpenWeather maps.
Author: Denisa Půbalová
2022
WARP N. 6
The digital artwork Wrap n. 6 captivates with its visual minimalism and conceptual precision. It is a purely digital artefact conceived specifically for the NFT medium. Rather than imitating traditional art techniques, it fully embraces the possibilities of blockchain as both a technical and aesthetic framework. Its formal composition explores layering, displacement and repetition — strategies that resonate with contemporary modes of perceiving digital environments and constructing identity.
Wrap n. 6 was awarded second place in the prestigious NFT ARTEFIN competition, organised in collaboration with Callisto Network and showcased during Prague Art Week 2022. The jury highlighted the author's original approach, which merges graphic minimalism with a distinct digital aesthetic. Within the competition’s context — emphasising works purpose-built for the NFT format — Wrap n. 6 stands out as a thoughtful response to the evolving artistic potential of digital media.
Author: Michal Pustějovský
2022