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#designyoursummer

Go ahead and plan your creative summer at the Sutnar Faculty.
About ArtCamp

About the courses

The summer school participants can combine various courses according to their needs and their focus in order to create their individual schedule of their studies with the total duration of one to three weeks.

All the courses are one week long, they take place from Monday to Friday, usually 8 lessons (45 minutes each) per day (contact lessons + independent work):

  9:00 a.m. - 12:00 p.m. / lessons
12:00 p.m. -   1:00 p.m. / lunch break
  1:00 p.m. -   4:00 p.m. / lessons

The course time may vary depending on your specific course content. Most courses also include homework, possibly also evening work (e.g. taking part in cultural events, field trips etc.).

The courses take place in the studios and workshops of the Sutnar Faculty, some of them include work in the open air.

Exhibition and Certificates

On every Friday afternoon (2 – 3.30 p.m.), a presentation of the results of the weekly work takes place at the Sutnar Faculty. This exhibition is open to the public.

The successful course graduates will receive their Certificates of completion on this occasion. A condition for obtaining the certificate is one’s regular attendance, active course participation, and completion of one’s assigned tasks.

How much does it cost?

You can invest in your skills and creativity with one-week intensive courses in small groups (8 - 15 participants, depending on the type of course), priced at 216 EUR or 249 EUR each. Prices for individual courses are listed in the course descriptions.

After registering for ArtCamp, you will receive an email with the total cost of your participation and payment instructions. If you choose to use our accommodation and public transport services, their cost will be added to the course fee. Additionally, if you register for multiple courses, you will receive a discount on the tuition fees.

For more information on payment and cancellation policies, please see the Registration section.

Before you sign up for a course

Before you sign up, read the course annotations carefully and make sure that the courses you have chosen do not take place in the same week.

Please note that the minimum required age is 15 years at the time of the course.

Most courses are suitable for all levels of experience thanks to the individual approach and teaching in small groups. Where courses require specific prior knowledge and experience (e.g. advanced knowledge of certain programmes or techniques), this is indicated in the course description. Some courses also include pre-course preparation.

Please pay special attention to the language of instruction for each course. In cases where the course is bilingual and consists of a mixed group of Czech and foreign students, both languages will be used during the lessons, or only English, depending on the course specifications.

Depending on the nature of your course, basic technical equipment and creative materials will be provided. Before you start your course, you will be informed what additional equipment and materials you need to bring with you. Some courses require you to bring your own camera, laptop, etc.

Week 1 / 13–17 July 2026

Graphic Design and Poster

dates / 13–17 July 2026
teacher / Karel Míšek
language/ cs, en
price / 216 EUR

topic / Posters for Social and Cultural Events

Both in Europe and around the World, creating posters remains a respected way of artistic expression in the field of graphic design. The course is focused on posters for theatre, film and social events, touching also on books and illustration. The participants can also decide to work on another topic of their choice. The course is suitable for those interested in studying graphic design and developing their creative potential.

The course will take place in a computer lab, but we recommend that the participants bring their own laptops with the graphic software they are accustomed to. The participants can also create their designs with classical visual techniques and then transfer them into an electronic format.

Emphasis will be placed on the essence of the visual message, its form and the heterogenous means of expression for the topics which the participants will choose at the beginning of the course or beforehand. The final posters will be printed in B1 size (100x70 cm) and displayed during a presentation at the end of the workshop. 

Illustration / Creative Process

dates / 13–17 July 2026
teacher / Dejan Slavuljica (guest)
language/ en
price / 216 EUR

topic / Exploring Illustration Through Space and Time

Led by Sarajevo-based illustrator Dejan Slavuljica, this course invites participants to explore illustration as a tool that broadens perspective and enables them to push their creative boundaries. Particular attention is given to working with space and time within illustration. Participants will also learn how to develop ideas and find creative solutions within a limited timeframe.

The course focuses on creative thinking and on the process that leads from the initial sketch to the finished illustration. Participants develop their ideas, search for new directions, and learn how to apply them across different media and forms of illustration.

The outcomes of the course include strong concepts, working sketches, and finished illustrations. Through research and experimentation, participants are encouraged to seek unconventional approaches and to expand their individual creative practice.

Throughout the course, participants work on their own projects and further develop their artistic and creative skills in response to the direction their work takes. The course offers a deeper understanding of illustration as an open and evolving creative process.

Dejan Slavuljica is a graphic designer, illustrator, and educator based at the Academy of Fine Arts, University of Sarajevo. His work includes illustration, graphic design, and book design, combining an authorial approach with applied visual communication. He has worked both as an independent designer and as part of creative teams and has long been engaged in teaching. He is also an initiator and co-founder of various artistic and cultural projects and has exhibited in solo and group exhibitions in Bosnia and Herzegovina and internationally.

 

Intermedia

dates / 13–17 July 2026
teacher / Eva Šindelářová
language/ cs, en
price / 216 EUR

This course is intended for participants who enjoy experimenting with visual expression and are interested in exploring new possibilities and forms within contemporary artistic practice. It is particularly suitable for open-minded, creative individuals who wish to broaden their experience through experimental approaches and interdisciplinary work.

During the course, participants will realise their own artwork in an interior or exterior setting and prepare it for a final presentation in the form of a studio-based exhibition. Through this process, they will gain insight into the working methods and approach of the Intermedia Studio.

The introductory part of the course offers a brief overview of the development of art in the 20th and 21st centuries from the perspective of new media, including conceptual tendencies, action art, land art, installation, electronic media, performance, and related approaches.

The practical part of the course takes the form of creative exercises and guides participants through the basic stages of developing an artwork:

  • developing a concept based on a given theme
  • choosing an appropriate medium
  • preparing the project (drawing, text)
  • realisation
  • presentation of the final work

Lithography

dates / 13–17 July 2026
teacher / Bedřich Kocman
language/ cs, en
price / 216 EUR

This course will take participants through the fundamentals of the traditional graphic technique of lithography. In the course of the week students will learn about its origins, evolution and position in relation to other printing technologies. They will learn about the tools, machines and materials used in lithography. They will gain hands-on experience with the processes of preparing the lithographic stone by grinding and graining. Depending on their individual abilities and experience, they can then produce their own artistic motifs on the stone using a technique of their choosing.

Furthermore, the students will learn about the prepress preparation of the motif on stone and the possibilities of reproduction during printing with and without a machine. The aim of the practical execution is, in addition to gaining a basic understanding of the technology of stone printing, to test the expressive possibilities of this traditional graphic discipline in the field of free graphics.

The stone printing department at the Ladislav Sutnar Faculty of Design and Art is unique in terms of its equipment in the entire Central European region.

Modelling / Sculptural Portrait

dates / 13–17 July 2026
teacher / Luděk Míšek
language/ cs, en
price / 216 EUR

The course focuses on modelling a sculptural portrait using a life-size model. Participants will learn how to perceive the sculptural portrait, its shape and the proportions of a clay model. This course is taught individually, it can therefore be attended by complete beginners who are interested in spatial art and who want to explore their possibilities and abilities. It is also suitable for participants who already have experience in portrait modelling and who want to deepen their current sculpting skills.

This course is recommended to those interested in studying at art colleges as part of their preparation for the entrance exams and to expand their portfolio of existing sculptural work.

If they wish so, the participants can buy the final clay model (1 300 CZK including the stand) or rent it to make a cast (a refundable deposit of 1 000 CZK is required).

Painting / Mixed Media

dates / 13–17 July 2026
teacher / Owain Train McGilvary (guest)
language/ en
price / 216 EUR

topic / Expanded Painting

This course explores experimental approaches to mixed media painting and its expansion into other disciplines. While grounded in painting, the programme incorporates drawing, collage, installation, and collaborative practices to develop immersive and exploratory approaches to painting. Participants will experiment with surrealist drawing, painting–collage hybrids, still life, limited colour palettes, and plein air painting, gradually working towards a collective painting installation.

Through practical workshops and personal projects, the course encourages participants to think about painting in spatial terms and to reflect on how it relates to everyday life. Screenings, discussions and a gallery visit will further support reflection on painting in contemporary contexts. By the end of the course, participants will have developed new strategies for working across media and a broader understanding of painting as an open and evolving practice.

Owain Train McGilvary is a visual artist and educator at The Glasgow School of Art. His practice spans video, drawing, collage and painting, which he brings together within installation contexts.

His work engages with personal and national archives, subcultures, and collaborative processes with marginalised communities. He creates experimental, often multilingual projects that combine moving image with collage interventions, drawing on a deliberately lo-fi aesthetic, fragmentation and unofficial histories. His work has been presented internationally at exhibitions and film festivals, including Glasgow International, Mostyn Gallery, and the Bangkok Experimental Film Festival.

Photography in the Artist´s Book

dates / 13–17 July 2026
teacher / Viktor Kopasz (guest)
language/ cs, en
price / 249 EUR

topic / Book Proposal

This course focuses on working with the artist’s book as a creative medium. The emphasis is placed on its internal structure and visual relationships, explored through the idea of the book as an “open” object. The workshop aims not only to show how different types of book binding can influence the final visual outcome, but also to experiment with photography as a living, flexible material.

Working dynamically with images encourages new ways of thinking that expand and reconsider visual relationships beyond the physical structure of the book itself. Archives, photo documentation, and work with diverse visual materials (such as scans, captions, and drawings) make it possible to bring together different visual fragments into a coherent book form.

The course also addresses ways of presenting the book in an exhibition context. Through the medium of the book, participants explore newly formed structures of visual content. The programme includes an introduction to historical contexts and their relevance in contemporary art, presented through lectures and visual examples.

Advanced knowledge of Adobe Photoshop and InDesign is required in order to fully participate in the course. A computer classroom equipped with CS6 is available; participants may also bring their own laptops and work with the software version they are familiar with.

Participants are expected to bring their own camera and an archive of visual materials to work with, including scanned and physical photographs, sketches, drawings, and related materials.

Viktor Kopasz is a Czech photographer and visual artist, a graduate of FAMU in Prague. His work has long been focused on the artist’s book, particularly on the form of photographic diaries, and moves across a wide range of media – from photography and work with text to graphic design, drawing, collage, installation, and object-based work. His multimedia and conceptual approach is rooted in artistic intuition and a sensitivity to creating coherent aesthetic structures. His work has been presented in solo and group exhibitions in the Czech Republic and internationally. 

Videomapping

dates / 13–17 July 2026
teacher / Lukáš Kellner
language/ cs, en
price / 216 EUR

Videomapping, or projection in space, is a modern and dynamically evolving field that opens up new possibilities for working with moving images. For video makers, it offers new ways of thinking about the image in relation to space; for sculptors and architects, it provides impulses for reflecting on the digitalisation of space and architecture. For animators and technically oriented creators, it represents a platform that goes beyond fixed formats and allows exploration of new dimensions of artistic practice.

The course focuses on hands-on experience with videomapping and on learning the basic principles of professional practice. Participants will become familiar with working with space, light as a source, and architecture as a projection surface. The course guides them from free abstract experimentation towards image-based narration and presents videomapping as a contemporary language of visual culture.

Through the course, participants gain direct experience in realising their own videomapping project and develop an understanding of the fundamental principles of working with space, light, and architecture in the context of projection.

The course is intended for a broad creative audience. Basic experience with video, graphic, 3D, VFX, or animation software is required.

Week 2 / 20–24 July 2026

Bookbinding

dates / 20–24 July 2026
teacher / Eva Majerová
language/ cs, en
price / 249 EUR

The course will introduce its participants to special bookbinding terminology, materials and tools. According to their individual skills and experience, they will work on basic or experimental types of bookbinding including:
flat-back case binding (preparation of folios and text blocks, book cover, gluing text blocks into the book cover)

  • booklet binding (three types), exposed spine binding, Coptic binding
  • paper decorating

Advanced participants will be offered to work under individual supervision on their own project resulting in an author´s book.

The participants will take back home a set of their handmade books and notebooks.

Computer Game Design

dates / 20–24 July 2026
teacher / Adam Kaňovský (guest)
language/ cs, en
price / 216 EUR

The course will introduce its participants into the principles of work of computer game designers, considering the type of game and the selected game genre. The participants will work on practical exercises  which will lead them through the proces of designing layout, characters, costumes and objects in logical order from the initial sketching and brainstorming, through layout illustration and storyboard to the final design. The course is based on hand-drawn sketches and designs without use of computers. If interested, you can use your own drawing tablet.

  • basic types of computer games and team brainstorming
  • selection of game genre and appropriate methods of work
  • sketching, layout
  • designing the setting, characters, costumes, objects
  • storyboard to the opening and final animation
  • final designs, promotional artwork, final presentation

Adam Kaňovský is a Czech illustrator and concept artist with experience in the book, gaming, and film industries. He studied illustration at the Ladislav Sutnar Faculty of Design and Art at the University of West Bohemia in Pilsen. His work experience includes visual design and illustrations for film and television projects, including the second season of Carnival Row and the sci-fi series Blade Runner 2099. His work involves creating character, costume, and environment concepts, as well as other visual elements that enhance the overall aesthetic of these productions.

Illustration / Personal Reflection

dates / 20–24 July 2026
teacher / Marita Kelbl (guest)
language/ cs, en
price / 216 EUR


topic / Personal Reflection in Illustration

This course offers space to explore personal expression and to reflect on how illustration can be used to tell stories that shape us, unsettle us, bring us joy, or simply entertain us. Participants will focus on translating personal themes into visual form at the intersection of illustration, comics, and the graphic novel, and on capturing emotions, relationships, and small moments of everyday life through images.

Together, we will explore various approaches to drawing, painting, and collage, as well as different narrative strategies and ways of developing characters. The course also includes short collective games and exercises that encourage attention, shared inspiration, and the exchange of experiences. It is open to anyone who wishes to deepen their relationship with illustration and discover new ways of telling personal stories.

The outcomes of the course will be experimental illustrations and a short personal narrative, forming a mosaic of the participants’ visual diaries. Emphasis is placed on openness, collaboration, and an inclusive, playful approach to creative work.

Marita Kelbl is a Czech illustrator and a graduate of the Didactic Illustration studio at the Ladislav Sutnar Faculty of Design and Art, University of West Bohemia in Pilsen. She has gained artistic experience in Portugal, the USA, France, and Italy. Her work focuses primarily on children's and educational illustration, comics, and authorial books. In addition to illustration, she is also involved in education through workshops for children and intensive courses for adults.

Mixed Media

dates / 20–24 July 2026
teacher / Daniel Hoernemann – Walbrodt (guest)
language/ en
price / 216 EUR

topic / Being Creative

This course is open to everyone and can be approached from different perspectives:

  • Do you feel that you are not creative? Then you will experience creativity in a new way – through sensing, thinking, and acting.
  • Do you consider yourself creative? Then you will expand your horizons of material, space, and interaction.
  • Are you an artist? Then you will find new ways to have an impact in society – unique, irrational, and responsible.

In this course, we develop a specific creative practice as part of everyday life. Together, we search for materials that help express emerging ideas, explore the contexts in which expression takes place, and choose ways of connecting and interacting with the environment. Artistic practice is understood not as a fixed discipline or skill, but as an open process shaped by individual experience and curiosity.

The studio is not limited to a single place. We work wherever we are, indoors and outdoors, allowing situations, encounters, and materials to emerge along the way. The process culminates in a shared presentation of our findings at the end of the course.

The course is guided by values of inclusion, sustainability, and diversity, and encourages openness, experimentation, and mutual exchange.  Participants will gain:

  • greater awareness of their own creative practice and way of expression
  • new ways of working with space, materials, and studio setups
  • possibilities for connecting artistic practice with society and public space
  • clearer awareness of their presence in public contexts
  • time and space to explore, reflect, and enjoy the creative process

 “Artistic practice is not bound to any specific practice like using a brush on canvas, playing an instrument, or dancing on stage. Neither is art bound to any specific aesthetics, excellence, or genius inspiration. Art emerges from the inner uniqueness of a human being and the will to take the next step beyond what already exists. In art, we long to connect to the other.”

Walbrodt is a Germany-based artist. He invented the Office for the Use of Mistakes and Coincidences as a performative installation and has received awards for his artistic interventions, such as Atelier in a Company. His research focuses on the role of art in transformative processes within society and on a planetary scale. His teaching is grounded in the belief that every human being is an artist, that every place can be an atelier, and that now is the right time to be creative.

Painting Styles

dates / 20–24 July 2026
teacher / Andrea Uhliarová
language/ cs, en
price / 216 EUR

topic / Realistic abstraction and abstract realism

The course will introduce its participants to the principles of transition from a realistic painting to abstract art. They will learn about the historical milestones of this development, their causes and effects. They will put this knowledge into practice while working on given painting tasks and deepening their sensitivity to colour, working with colour contrasts and colour modelling. They will orient themselves in the space of the image through understanding its constructs and composition schemes.

The main idea we follow is that art is a multi-layered process with stages that can be studied and explained. Each painting task will be continuously consulted, taking into account the individual needs and experience of the participants. The resulting artworks will be mutually compared and discussed. The participants will gain experience with abstracted and abstract work and broaden their awareness of the context of modern painting.

Sculpture

dates / 20–24 July 2026
teacher / Daniel Doležal
language/ cs, en
price / 216 EUR

topic / From Idea to Sculpture – designing an original object and bringing it to life using the traditional plaster casting method.

This course will guide participants through the process of creating a sculpture – from the initial idea to plaster cast.

Together we will look under the surface of a traditional technique that has been used by sculptors for centuries. We will analyse the selected topic and compile a design, which we will transform into an actual work of art following a group discussion. We will use the technology of the so-called single use "lost" plaster mould and subsequent plaster casting with modifications to preserve the work of art.

The course is also suitable for students with no previous experience - we will explore and master the technology together.

At the end of the course, each participant will create their own sculptural work to keep as inspiration for their future artwork.

Storyboard

dates / 20–24 July 2026
teacher / Federico Chericoni (guest)
language/ en
price / 216 EUR

topic / Introduction to Storyboarding

In this class, led by a professional storyboard artist, you will gain a basic understanding of cinematic language to enhance your storytelling skills. You will learn about different types of shots and the key questions to consider when positioning the camera. We will also analyse selected film sequences and explore the differences between storyboarding for live-action and animated films.

The class structure consists of lectures in the morning, followed by practical exercises in the afternoon, during which you will develop your own storyboard under the teacher’s guidance.

lectures:
Overview of camera shots and angles
Basic cinematic rules
Composition and working with light and shadow
The working process: from thumbnails to rough sketches
Storyboarding for live-action and animation
Portfolio tips for entering the industry

Over the course of the week, you will apply your new knowledge and skills by creating a storyboard based on a 30-second to 1-minute sequence, drawing inspiration from a provided script or your own experiences and interests, such as a film sequence or a book.

You can create your storyboard either traditionally or digitally, depending on your equipment and preferences.


Federico Chericoni is an Italian storyboard artist with over 15 years of experience in the animation industry. He has contributed to animated series such as Transformers: Cyberverse (Hasbro) and Wander Over Yonder (Disney), as well as the feature film My Father's Dragon (Netflix/Cartoon Saloon). Since 2019, he has been working at Cartoon Saloon, a studio that has been nominated for an Academy Award five times. He currently works as a senior storyboard artist at the studio. His work is distinguished by dynamic visual storytelling and precise drawing.

Week 2 / 27–31 July 2026

Digital Art in Augmented Reality

dates / 27–31 July 2026
teacher / Michal Poustka
language / cs, en
price / 249 EUR

topic / Space and Form: Art in the XR Environment

This course opens the door to the world of XR technologies and their creative potential in contemporary artistic practice. It is intended for beginners and intermediate participants who wish to experiment with augmented and virtual reality as tools for artistic expression. To take part in the course, participants are required to bring their own mobile phone and laptop.

Participants will be introduced to the fundamentals of creating content for XR environments, with an emphasis on artistic applications. They will learn how to scan real objects using mobile devices, model and animate in XR headsets and 3D editors, and use created or scanned models and scenes for presentation in AR and VR environments.

The course focuses on practical and easily accessible tools that enable experimentation and the exploration of new forms of visual expression without the need for advanced knowledge of programming or game development. It is not a workshop focused on VR game development, but rather an open space for connecting traditional and contemporary artistic approaches. XR technologies are presented as innovative tools for expanding the forms and possibilities of artistic creation.

Thanks to this approach, the course is suitable, for example, for sculptors, creators of spatial installations, scenographers, and artists experimenting with performance and movement. It is designed for students and artists seeking new means of expression who wish to enrich their work with technological elements. The course provides a foundation for further development in the field of XR technologies and offers inspiration for interdisciplinary approaches that push the boundaries of contemporary art.

New Media

dates / 27–31 July 2026
teacher / Ishu Han (guest)
language/ en
price / 216 EUR

topic / Expression Begins from the Oblique

This course draws inspiration from Shusaku Arakawa’s architectural concept of the oblique and explores artistic expression in non-flat, unstable conditions. While everyday life usually takes place in stable and balanced environments, standing on a slightly inclined surface can already cause the way we walk, see, and feel to begin to shift. In this course, instability is understood not only as a spatial or physical condition, but also as an emotional state, a shift in identity, a response to social and environmental change, or the uncertainty of our relationships with others.

Participants work with instability as a starting point for artistic creation. Each develops a wearable object equipped with mirrors, designed to create an oblique or destabilised point of view. These self-made objects reflect the individual perspectives of the participants and become tools for exploring alternative ways of seeing and experiencing the surrounding environment.

The workshop combines individual work with shared experimental practice. Participants use their devices while walking through the city, observing the urban landscape, and making sketches based on their altered perception. By exchanging devices, they also experience the viewpoints of others, highlighting the relational and subjective nature of perception.

The course does not require specific technical skills. Its aim is to introduce Arakawa’s architectural concepts and reinterpret them through each participant’s personal perspective and their created artworks. The process is intentionally open and reflective, while being guided by a clear structure that supports experimentation and exploration. The final outcomes of the course take the form of wearable objects that embody each participant’s own “oblique” or unstable way of seeing, as well as a portfolio of artworks created throughout the week.

Ishu Han is a contemporary visual artist based in Tokyo working across installation, video, photography, painting, and performance. His practice explores the relationship between the individual and society, often using the body and everyday objects to examine questions of identity, perception, and social structures. Through poetic and immersive visual language, he reflects on the tension between personal experience and broader cultural contexts. His work has been presented internationally in solo and group exhibitions. He currently teaches at Joshibi University of Art and Design in Tokyo, Japan.

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Sketching

dates / 27–31 July 2026
teacher / Martin Schwarz (guest)
language/ sk, en
price / 216 EUR

topic / Sketching, Its Possibilities and Creative Potential

How often have you watched your favourite artists sketch?
Have you ever thought about the potential of points, lines, shapes, textures, and colours?

Drawing is not just a mimetic or reproductive technique that captures what we see. It can be, and truly is, a creative process that helps shape and materialise our ideas and emotions. It serves as a fundamental bridge connecting the world of thoughts and ideas with the tangible, visible world. Through drawing, not only artists but anyone can express their thoughts and concepts.

This course focuses on developing the creative potential of participants. Through creative exercises, they will experiment with various materials and approaches to depicting the world around them. Depending on each participant’s skill level and experience, topics may include portrait drawing, the human figure, studies of other artists' works, landscapes, plants, or animals.

Martin Schwarz is a Slovak artist and educator specialising in illustration, comics, drawing, and printmaking. He also has experience in film production and teaches at the Academy of Fine Arts and Design in Bratislava. He is a co-founder of the Pomimo platform for comic culture development and the Panel comic conference.

 

Sound Art

dates / 27–31 July 2026
teacher / Ondřej Líbal
language/ cs, en
price / 216 EUR

In this course, participants will learn to work with professional audio software and equipment, develop their creativity in sound design, and gain practical experience in recording, mixing, and mastering. They will become familiar with practical examples of how sound is used and understood in both commercial and artistic contexts.

Participants will work on a range of assignments, such as creating an opening jingle for a selected radio programme, a commercial jingle, a short audio report, a sound gag, a musical composition, or a sound-based project of their own choice. The course also offers the possibility to learn the basics of creating sound objects using the Arduino programming platform. The outcomes will be original sound projects that participants can include in their portfolios or use in professional practice.

The course is ideal for students of sound-related disciplines, beginner and advanced sound designers, creatives, and anyone with a strong interest in sound who wishes to develop their skills and explore new possibilities of sound communication.

For full participation in the course, basic familiarity with the Reaper software (freeware, www.reaper.fm) is recommended. For more advanced participants, Adobe Audition or Ableton Live is recommended; these programmes will be available throughout the course.

Visual Communication

dates / 27–31 July 2026
teacher / Oded Ben-Yehuda (guest)
language/ en
price / 216 EUR


topic / Designing Revolution
            Brand. Protest. Algorithm – Designing Ideology in the Age of Attention

In recent years, public protests have adopted the tools of commercial branding – clear narratives, visual identities, and strategies for scale – while commercial brands have increasingly embraced political and social ideologies in order to remain relevant. This five-day intensive workshop explores the symbiotic and often uncomfortable relationship between activism and branding through hands-on practice with DIY methods and artificial intelligence.

Participants will develop a hybrid project – either a protest that behaves like a brand or a brand that acts like a movement – examining questions of power, authenticity, appropriation, and ethics. The workshop combines a keynote lecture, material experimentation, design processes, and critical discussion, and culminates in a public exhibition of resulting projects.

The course focuses on the intersection of visual communication, design, and public protest, drawing on examples from social and political protests in various countries. These case studies address issues including human rights, social justice, the cost of living, and ecology, and serve as a starting point for critical reflection on the role of design and ideology in today’s attention-driven media environment.

The course is ideal for participants interested in visual communication who have knowledge of and experience with Adobe software and AI tools for image and text generation (e.g. ChatGPT, Midjourney). A computer lab equipped with Adobe software will be available; participants may also bring their own laptops with the graphic software they are accustomed to using.

However, the central part of the course will focus on classical visual techniques, with no prior knowledge required. As part of the course, participants will learn and experiment with a variety of different techniques.

Oded Ben Yehuda is a graphic designer, brand strategist, and design researcher working across design, journalism, and education. He teaches at the Holon Institute of Technology, runs an independent creative studio, and is the founder of Graphics & Words, an inspiration platform focused on visual culture and branding. He has contributed as a design journalist to leading publications, and his work has been presented internationally in exhibitions and collaborative projects exploring the intersections of design, branding, visual communication, and social engagement.

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